Arcade Fever The Fan's Guide To The Golden Age Of Video Games Summary and Reviews

Arcade Fever The Fan's Guide To The Golden Age Of Video Games
by John Sellers

Arcade Fever The Fan's Guide To The Golden Age Of Video Games
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Book Summary Information

Author: John Sellers
Edition: Paperback
Audio: English (Unknown); English (Original Language); English (Published)
Published: 2001-08
ISBN: 0762409371
Number of pages: 160
Publisher: Running Press

Book Reviews of Arcade Fever The Fan's Guide To The Golden Age Of Video Games

Book Review: A Trip Down Memory Lane
Summary: 5 Stars

Arcade Fever is not a perfect book, but it's still quite good. A number of reviewers have taken the author to task for the book's shortcomings. Lighten up! It's a fun book about a fun topic. Don't be so serious, you'll get an ulcer.

First off, the book is subtitled: The Fan's Guide to the Golden Age of Video Games. As a "fan's guide" it works well - it's less a doctoral thesis in the field of Arcadeology than a simple overview of games the casual 1980s arcade visitor would know and likely love. If you want obscure references and arcane knowledge, this is definitely not your book.

Second, whenever I get together with my brother and sisters I revert to the maturity of a late teenager (my wife hates this). It seems that Sellers has reverted to that same level of maturity in his commentary, and probably for the same reason: It's fun to go back in time and try and relive our favorite moments. Cut the guy a break and get in on the fun. If you can read the word "poopy" without grinning, you're not ready for this book. If the Beavis and Butthead voice in your head says "he wrote `poopy'...cool...heh heh eh heh," you're ready to dive right in.

Third, I like the year-by-year history snippets. It provides a context for what else we were doing when not playing the games. Was it necessary? No. Does "Who Shot J.R.?" have anything to do with video games? No. Does it help get you back in the mindset of The Golden Age? I think so.

Fourth, I like the mix of games in the book. There are games you loved, liked, and hated. There are the popular games and the sleepers. Are one or more of your favorites neglected? Probably (I'd have liked a page for Tailgunner or Omega Race, myself). I wish Sellers hadn't ragged on Bosconian (but I was an English major, so that's probably why I like it so much). I liked Cliff Hanger more than Dragon's Lair, but I can concede that DL deserves the full review, CH the snippet.

Finally, the sole purpose of a book like this is to kindle the feeling of nostalgia in its reader. I had forgotten some of the things in the book: some of the games, some of the trends - I had totally forgotten about putting quarters up on marquee lip to reserve the next game. I feel better for having remembered them. If you were born in the late-'60s/early-'70s, no longer live in your parents' basement, and enjoy a fun, light read, you'll probably like this book too.

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