Getting Graphic!: Using Graphic Novels to Promote Literacy with Preteens and Teens (Literature and Reading Motivation) Summary and Reviews

Getting Graphic!: Using Graphic Novels to Promote Literacy with Preteens and Teens (Literature and Reading Motivation)
by Michele Gorman

Getting Graphic!: Using Graphic Novels to Promote Literacy with Preteens and Teens (Literature and Reading Motivation)
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Book Summary Information

Author: Michele Gorman
Edition: Paperback
Audio: English (Original Language); English (Unknown); English (Published)
Published: 2003-01-01
ISBN: 1586830899
Number of pages: 112
Publisher: Linworth

Book Reviews of Getting Graphic!: Using Graphic Novels to Promote Literacy with Preteens and Teens (Literature and Reading Motivation)

Book Review: Getting Graphic
Summary: 5 Stars

Gorman, Michele. 2003. Getting Graphic!: Using Graphic Novels to Promote Literacy with Preteens and Teens. Worthington, OH: Linworth Publishing, Inc.

Graphic novels appeal to preteens and teens, but are not always appreciated for their literary value by adults. Getting Graphic is a tool for librarians and teachers that want to promote the use of graphic novels and comics in the library and classroom.

The first few chapters of Getting Graphic introduces the graphic novel and talks about the role it plays in libraries and classrooms. A brief history is given which covers the past, present, and future of graphic novels. The educational benefit of graphic novels is touched upon in chapter 2. Gorman includes research from Stephen Krashen that graphic novels are beneficial for young people who read English as a second language or for those who read on a lower reading level than their peers. (p. 11)

Chapter 3 deals with graphic novels and the curriculum. Gorman points out that the benefit of using graphic novels is to bridge the gap between what students want and what schools require. (p. 15) There are many graphic novels available that address topics of history, politics, science, literature, and social issues that will complement areas of study. A listing of titles broken down by topic and level is included. Skeptics of the literary value of graphic novels will be surprised to find that many contain standard literary devices, such as foreshadowing, point of view, irony, flashback, symbolism, satire, allegory, and allusion.

Librarians will be interested in chapters 4 - 6. Collection development and bibliographic control of a graphic novel is discussed in detail. Issues involving cataloging, shelving, and maintenance are also addressed. Chapter 5 focuses on the promotion of graphic novels in the library setting. Several programming ideas are provided as well as a superhero questionnaire, body template for students to create their own superhero, and a superhero trivia contest. An extensive annotated bibliography is included in Chapter 6. The bibliography is divided into different recommended lists: 50 Graphic Novels for an Intermediate Collection, Top 10 Graphic Novel Series, and 10 "Safe" Graphic Novels for Even the Most Conservative Libraries. The lists were created to help librarians develop a sizable and diverse core collection of graphic novels for their libraries. (p. 45)

A collection of supplementary material is included at the end of the book. Appendix A lists a glossary of terms. For someone not familiar with the terminology of graphic novels, this glossary is a must. A resource guide of professional review resources is listed in appendix B. Journal articles, books, and online resources are included. A listing of publishing companies and distributors is available in appendix C. This is a great resource for anyone wanting to build their graphic novel collection. Before adding graphic novels to a collection, the collection development policy needs to be reviewed. If graphic novels are not addressed, appendix D has a sample collection development policy which includes a section on incorporating graphic novels.

Getting Graphic is a must-buy for librarians that need guidance in purchasing and promoting graphic novels. The author has thoroughly researched graphic novels to provide a comprehensive guide that provides not only bibliographic lists but details on how those books can be integrated into the curriculum.

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