Keep on the Shadowfell (Dungeons & Dragons, Adventure H1) Summary and Reviews

Keep on the Shadowfell (Dungeons & Dragons, Adventure H1)
by Bruce Cordell, Mike Mearls

Keep on the Shadowfell (Dungeons & Dragons, Adventure H1)
List Price: $29.95
Category: Book
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Book Summary Information

Author: Bruce Cordell, Mike Mearls
Brand: Wizards of the Coast
Edition: Paperback
Audio: English (Original Language); English (Unknown); English (Published)
Published: 2008-05-20
ISBN: 0786948507
Number of pages: 96
Publisher: Wizards of the Coast
Product features:

Book Reviews of Keep on the Shadowfell (Dungeons & Dragons, Adventure H1)

Book Review: A new adventure...
Summary: 4 Stars

Played the first part of this last night with my regular group.

The books themselves are soundly produced and well set out. Good descriptions of the locations and excellent primers for first time DM's (and reminders for older ones who have forgotten about things). The adventure itself is interesting, and the challenges so far are engaging. Kobolds are strong!

The best thing about the new system (you did realise that this was a D&D4 product?)is the fluidity it lends to combat. Once the players realise the possibilities and the potential for mobility in combat then the fights start to sprawl and move around. Don't get isolated! As a DM it is simple to run and the players do much of the book-keeping themselves (if you trust them!).

The battle maps are fab. It will be hard I think to run this game without some form of marker for the fights. We use a wipe-clean notice board with a grid, and drywipe pens usually. THe maps made an attractive change. They are not required for inventive groups but the system does lead strongly in that direction. Wizards are keen to push their miniatures and good luck to them.... BUT - you don't have to buy them. Make a choice as a group and work with it. We have used dice for years along with my aging Warhammer collection and the miniatures from the D&D board game (available from all sorts of places at a knock down rate). Heroquest dudes have also shown up from time to time!

So... Good quality, engaging ideas, fun system. Some irritating gaps in the rules primer (How much do things cost? Does standing from prone provoke an attack of opportunity?) but if you want to play 4th Ed then this isn't a bad place to start. You could always wait for the main rules of course and use imagination. But this takes a lot of work out of preparing adventures and I guess that's the point.

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