Reviews for Keep on the Shadowfell (Dungeons & Dragons, Adventure H1)

Keep on the Shadowfell (Dungeons & Dragons, Adventure H1) by Bruce Cordell, Mike Mearls Summary and Reviews

Keep on the Shadowfell (Dungeons & Dragons, Adventure H1) List Price: $29.95
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Book Reviews of Keep on the Shadowfell (Dungeons & Dragons, Adventure H1)

Book Review: The Bad, the Ugly and the Horrible
Summary: 1 Stars

Plainly stated, this is one of the most horrible module offerings I've seen in a while.

The folio books are cheap and prone to smudging and the maps are unusable for DDM, so those buying the module for the secondary use as DDM maps should steer clear.

The plot of the module is horribly cliche, and the whole of the adventure is put together with no thought towards ecology or continuity. It's three to four quasi-linked battle scenarios held together by very contrived circumstances that leads to an epic "save the world" fight at the end. The town of Winterhaven can't possibly support the 900+ citizens (and it does become pertinent in the adventure) and the dungeon has so many logic holes you could rampage the tarrasque through (for owners, contemplate this - how does the BBEG get to the lowest level without running afoul?)

Also, the climatic battle at the end of the adventure runs towards impossible. Surviving the final battle relies too much on luck and not so much on skill and strategy.

The fast play rules are a joke; there's too many holes to even run the game adequately, and even simple things, like a list of equipment prices for things you could buy in Winterhaven (including Rituals or even minor magic items like potions) aren't present. (So you get all this gold from the adventure, but have nothing to spend it on...).

I've seen far better

Book Review: Its Good!
Summary: 3 Stars

Its good I just wish It would had been an actual Book and not a folder with 2 fragil booklets.

Book Review: A Good Buy
Summary: 5 Stars

I'm using this with a group of players who have never played before and it's working great! The new lay-out of player's skills and abilities spells out exactly who can do what and the encounter tables for the monsters are easy to follow with interesting abilities and varied combat tactics. The giant fold out maps are great for helping set the scene and it is simply a very well done adventure and from the DM's perspective it gives a good framework to work from while at the same time allowing for creative work if something needs to be changed. Get this, even if you don't follow it word for word, it will provide a great backdrop for a player crafted adventure.

Book Review: Better than expected
Summary: 5 Stars

As an introductory adventure to 4th Edition, I was expecting something shorter. I was surprised at the number of fold out maps and the thickness of the adventure booklet.

Reading through it, I was reminded of the Village of Hommlet adventure that leads to the Temple of Elemental Evil. The adventure has that sort of classic feel. I'm hoping that the rest of this series of adventures continues in this vein.

Book Review: cool...
Summary: 4 Stars

I've not gotten to play this one yet, but from reading the books, looking at the maps, it's going to be cool. Now, to just find 4 people to play the pc's...
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