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Book Reviews of Keep on the Shadowfell (Dungeons & Dragons, Adventure H1)Book Review: Fun, if generic Summary: 4 StarsA great start to 4E. The adventure feels pretty generic - it's a straight-forward dungeon crawl. However, expect your players to keep occupied with this adventure until the next one in the series comes out. That way you can just keep 'em running on these until you reach Paragon tier and continue the story the way you like it. Good deal.
Book Review: Keep on the Shadowfell Summary: 4 StarsGood starter adventure with basic rules intro, making it easier for a person to test drive the 4.0 system before making decisions about committing further.
Book Review: Not a bad, but not worth the $30 price tag Summary: 4 StarsI finally received my copy of Keep on the Shadowfell, and I must say it is very nice. It is an awesome introductory adventure for new players and those new to 4th edition. The book is very well written. It even has five pre-made characters for those who wish to jump right in. There are also three fairly big double-sided battle maps for use with minis.
Now on to the not so good. The main book is more like a magazine. So in order for it to last, you must handle with care. Everything comes inside a folder of sorts, that will probably not hold up under long periods of use. The quality of the product is not bad, but for $30 you would expect to have at least a hardcover book somewhere in there.
Overall I am happy with this purchase. I had a $25 gift certificate, so I only paid for the shipping. I recommend this product to anyone interested in playing the new 4th edition.
Book Review: A nice start Summary: 4 StarsThe Keep On The Shadowfell was a nice story with easy to follow instructions for learning how to play the game of D&D...4e style.In previous editions,the pre gen characters were really weak and ineffectual in many cases but the ones in this supplement seemed to be ones you might actually hold on to.The story was good and easy to follow.Also,WOTC has actually expanded support for this product on it's sight by adding side adventures.One point of contention however...in one scene there is an excavation site where the npc's have unearthed an artifact that can help the main villain open a portal in the final climactic scene of the adventure.It tells the DM that they have just unearthed it when the players arrive.But it doesn't give any information about this artifact or explain how the villain opens the portal without it should the players defeat the bad guys in the scene and confiscate it.It's minor really.A DM with even a little creativity could overcome it,but still it's a loose end.I have read it once only so there might be more.Overall a sound adventure.
Book Review: I'm liking it! Summary: 4 StarsI think that this is a good starting mod for 4e. Since it was a preview mod with only basic rules some things weren't explaned very well. The only other thing that would make this mod better was a little more role play or a skill challenge. This can be easily adapted by the DM though and Wizards of the Coast has added a few web enhancements as well. Enjoy!
More Keep on the Shadowfell (Dungeons & Dragons, Adventure H1) reviews: First Review 2 3 4 5 6 7 8 9 10 11 Newest Review
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