Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion) Summary and Reviews

Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion)
by Wizards RPG Team, David Noonan, Robert J. Schwalb, Chris Sims

Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion)
List Price: $29.95
Category: Book
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Book Summary Information

Author: Chris Sims, David Noonan, Robert J. Schwalb, Wizards RPG Team
Edition: Hardcover
Audio: English (Original Language); English (Unknown); English (Published)
Published: 2008-11-18
ISBN: 0786949813
Number of pages: 160
Publisher: Wizards of the Coast
Product features:

Book Reviews of Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion)

Book Review: Martial Power
Summary: 4 Stars

As one of the first generic supplements for 4e, I'll admit I was a bit cautious about how useful and playable the material in 'Martial Power' would be. Although I haven't had a chance yet to use it in game, on an initial read-through it comes across as much more balanced and sensible that I thought it would be.

To go into more detail, the book is divided into sections relating to the four martial classes: Fighters; Ranger; Rogues; and Warlords. Each section details new build options; new class features; new at-will, encounter, utility and daily powers; and new paragon paths. The remainder of the book covers new feats for all three tiers and ten epic destinies for martial characters.

Some notable inclusions are: a two-weapon fighter archetype; the Beastmaster Ranger with its alternate class features derived from the ranger's link with his/her animal companion; and the thief-acrobat (okay, aerialist rogue). Each build is supported by new powers appropriate to their roles but for the most part usable by any character of that class. (The Ranger Beastmaster powers are fairly pointless unless the character has an animal companion.) There's also an extensive list of new feats for each tier including a handful of feats for Forgotten Realms campaigns.

First impressions on a read-through are that the additional powers, feats etc. included in MP are generally on par with those in the PHB which, I'll admit, came as a pleasant surprise. Also, there's no obvious padding in the book - it's game rules from front cover to back.

Right now, it's only missing 5* because I'm basing this review on nothing more than reading the book: I'm not going to give it 5/5 until I see if the new powers, feats etc. work out in practice as reasonably as they read.

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