Player's Handbook, Version 3.5 (Dungeon & Dragons Roleplaying Game: Core Rules) Summary and Reviews

Player's Handbook, Version 3.5 (Dungeon & Dragons Roleplaying Game: Core Rules)
by Jonathan Tweet, Monte Cook, Skip Williams

Player's Handbook, Version 3.5 (Dungeon & Dragons Roleplaying Game: Core Rules)
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Book Summary Information

Author: Jonathan Tweet, Monte Cook, Skip Williams
Brand: Wizards of the Coast
Edition: Hardcover
Audio: English (Original Language); English (Unknown); English (Published)
Format: Illustrated
Published: 2003-07-18
ISBN: 0786928867
Number of pages: 320
Publisher: Wizards of the Coast

Book Reviews of Player's Handbook, Version 3.5 (Dungeon & Dragons Roleplaying Game: Core Rules)

Book Review: 3.5 : The Quest for money or Playability?
Summary: 4 Stars

Welcome to another installment of D&D. This time we have the same core rules but a re-vamped version, which to me is considerably better to understand and easier to relate too than the previous writing. Now don't get me wrong, we are doing most things right,but there was always the sense of foreboding when a rule presented in this beautiful book caused raised eyebrows. 3.5 is a boon to those who have not bought any Dungeons and Dragons material, and somewhat of a frustration to those who bought all the products. However, no need to worry, because this new book is more of a clarification than a re-writing of the excellent d20 rules system. Escaping revision of rules is impossible. Why, then, don't they just post on the web site, you say? Well, the truth is there IS a great deal of new stuff that will curl your toes and send Dorothy back to Greyhawk. It's a bit like laws; they change according to need. If you need D&D, then D&D can only develop from here, 3.5. Bite the bullet, buy it and enjoy. Shame about Bull's Strength though....

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