Quartz 2D Graphics for Mac OS X(R) Developers Summary and Reviews

Quartz 2D Graphics for Mac OS X(R) Developers
by R. Scott Thompson

Quartz 2D Graphics for Mac OS X(R) Developers
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Book Summary Information

Author: R. Scott Thompson
Edition: Paperback
Audio: English (Original Language); English (Unknown); English (Published)
Published: 2006-03-20
ISBN: 0321336631
Number of pages: 352
Publisher: Addison-Wesley Professional

Book Reviews of Quartz 2D Graphics for Mac OS X(R) Developers

Book Review: Informative but Irrelevant. Obsolete!
Summary: 2 Stars

This was great for learning quartz in TIGER but a lot of the examples don't compile in Leopard. A lot of stuff is also (bizarrely) written in C++ in Carbon. Almost the first sentence of every other Mac programming book I've ever read was "Use Cocoa and Objective C". Almost every paragraph in the book tells Cocoa programmers where to look for documentation instead. Even the examples that are written in Cocoa are in "Objective-C++" (.mm).

Granted it was a decent introduction to Quartz and drawing, but if you want to take anything out of the book you have to follow the author's links to where to learn about Cocoa, open up your developer library, and translate everything into actual Objective-C yourself.

So unless you plan on developing for Tiger for the rest of your life, stick to Apple's online documentation for learning how to write Mac OS X applications.

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