Reviews for The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers

The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers by Aaron Marks, Aaron Marks Summary and Reviews

The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers List Price: $36.95
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Book Reviews of The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers

Book Review: great book for people wanting to get into game audio/music
Summary: 4 Stars

a great book for people wanting to get into game audio/music production.
though it does not cover all game audio format used for games (ie: mods for shareware games), it's still an excellent book with infos on what to charge for your work, what to do to get started.

Book Review: Run, don't walk, and buy this title now!
Summary: 5 Stars

Let's not beat about the bush here - there are currently no other titles on the market that cover game audio to the same degree as Aaron Marks' excellent book. This is an indispensable resource for those wanting to find out more about working as a composer/musician/sound designer in the games industry - a must-buy for those starting out and now the bible for professionals in the music field today.

Book Review: Caught off Guard Again
Summary: 3 Stars

I bought this book on recommendation of a friend in the video game industry. Be away of what this book is and what it isn't. This is not a book on how to write audio for video games. This is an introductory book to audio and its role in the video game industry, and how to get into the industry. This book contains no technical information, as one might hope, about computer audio technologies such as Direct music or any others. If you already know how digital audio, MIDI, and mixers work then most of this book will bore you to tears.
I have no doubt that, if you are looking for the information which is in this book it is good. The presentation is longwinded and very centered around the author rather than the topic itself it seems. At times, the book seems to lose all relevance to the audio industry. The interview with established video game artists are interesting, however I didn't find in them anything that I hadn't learned by playing around for a hours with recording techniques.
In conclusion, there are better books on the market in all regards except for the video game audio industry notes. For that I have found no better source, however it is wrapped in information which I already know, and that I found nearly impossible to sit through.

Book Review: THE MOST AMAZING VIDEO GAME AUDIO BOOK EVER WRITTEN
Summary: 5 Stars

This book is a bible for anyone considering creating audio for video games or multi-media. Every base is covered! Not only the "how to", but the other aspects as well such as marketing, contracts, politics, clients, equipment, etc., etc., etc.

My highest compliments go out to the author Aaron Marks for collecting all of this information and putting it down in print for the first time.

Book Review: Definitely a must-read for computer game musicians
Summary: 5 Stars

Marks provides a facinating peek inside the world of audio content development in the computer game industry. With a casual and friendly style, he covers a broad range of topics in his book, from basic equipment setup to negotiating contracts for freelance work (and much more, of course). Having recently become a freelancer myself, I found his advice both helpful and inspiring.

All in all, this book bolsters Marks' credentials as a professional musician and businessman, and comes highly recommended to anyone interested in getting some excellent and no doubt hard-earned advice.

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