The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World Summary and Reviews

The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
by Steven L. Kent

The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World
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Book Summary Information

Author: Steven L. Kent
Brand: Random House
Edition: Paperback
Audio: English (Unknown); English (Original Language); English (Published)
Published: 2001-09-06
ISBN: 0761536434
Number of pages: 624
Publisher: Three Rivers Press
Product features:
  • ISBN13: 9780761536437
  • Condition: New
  • Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed

Book Reviews of The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World

Book Review: Videogame's Historic Encyclopaedia
Summary: 5 Stars

Finally the videogame industry has a book worthy of its association. While Trigger Happy by Steven Poole is a interesting read in its own right, it is book aimed at trying to distinguish what exactly is at the heart of a computer game.

The Ultimate History of Video Games, however, is just that. An exhaustive biography of how the industry grew from the early seventies with Nolan Bushell and Atari right through to the latest battles between Sony, Nintendo and Microsoft, virtually no stone is unturned. Kent's exploration through the twenty five years of the industry reveals so much about the companies and the people who nurtured its growth: the 'work less, think hard' mentality of early Atari, the humble beginnings of Nintendo in the U.S., the moral outrage over such games as Doom and Mortal Kombat and so on. What I didn't realise before reading this book was how self-destructive the industry has been. As you will discover, the number of law suits filed against rival companies over patent issues is phenomenal and Kent highlights a number of these. There is so much crammed into this book that it's difficult to pinpoint a highlight. The entire book is a highlight.

It is a little unfortunate that Kent's book does not focus on the industry within Britain (such as the rise and fall of Clive Sinclair and Wipeout, the game that really launched the PlayStation in the UK). This is not a criticism though, as the author is based in the U.S., but it would have been nice to see a little more of the influence the U.K has had rather than just reading about Rare's exploits during Donkey Kong Country and silicon graphics.

If you are a serious gamer interested in the heritage of videogame industry then this is an absolute must. Despite weighing it at a hefty 600 pages I was gripped throughout.

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