What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition Summary and Reviews

What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
by James Paul Gee

What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition
List Price: $16.95
Our Price: $10.13
You Save: $6.82 (40%)
Availability: Usually ships in 1-2 business days
Category: Book
See more book details and other editions


or

Book Summary Information

Author: James Paul Gee
Edition: Paperback
Audio: English (Original Language); English (Unknown); English (Published)
Published: 2007-12-26
ISBN: 1403984530
Number of pages: 256
Publisher: Palgrave Macmillan

Book Reviews of What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

Book Review: An interesting addition to the field
Summary: 4 Stars

James Paul Gee's book 'What Video Games Have to Teach us About Literacy and Learning' contains a number of interesting ideas and opinions about how computer games can aid in education. This book interested me, since I am the Psychological Research Manager at Team Play Learning Dynamics (TPLD) a new company who design and develop educational computer games.
I welcome the fact that someone has taken up the challenge to examine this critical area and believe that it will be interesting for those who are new to the field of video games and for those who want to understand gaming, it is a good starting point.
However this book lacks a scientific basis and is primarily focused on Gee's individual experience of playing video games. Although Gee produces some interesting points I would like to see a more in-depth analysis of the cognitive processes that occur, from a larger sample basis. Overall I think the book is an interesting addition to its field.

Computers & Internet Books

Book Subjects
Most talked about in RISD Game.arT Course Materials List
Namco Museum ImageNamco Museum
Mass Media; Namco; GameCube; Video Games
Best price: $13.11
Price in other shops: $19.99
Taking out the Trash/Faces in the Trash ImageTaking out the Trash/ Faces in the Trash
Release date: 2006-06-13; DVD
Best price: $9.99
Price in other shops: $22.98
Guitar Hero 2 Bundle with Guitar ImageGuitar Hero 2 Bundle with Guitar
ACTIVISION; Activision Inc.; Release date: 2006-11-07; PlayStation2; Video Games
Best price: $100.85
The Super Mario Bros. Super Show! Volume 2 ImageThe Super Mario Bros. Super Show! Volume 2
UNIVERSAL MUSIC GROUP DISTRIBUTION; Release date: 2006-10-31; DVD
Best price: $16.79
Price in other shops: $29.99
Paper Rad, B.J. And Da Dogs ImagePaper Rad, B.J. And Da Dogs
by Ben Jones, Paper Rad
PictureBox; Published: 2005-10-15; Paperback; Book
Best price: $23.36
Price in other shops: $29.95
Amplitude ImageAmplitude
Sony; Sony Computer Entertainment; Release date: 2003-02-21; PlayStation2; Video Games
Best price: $28.00
Nintendo DS Lite Onyx Black ImageNintendo DS Lite Onyx Black
Nintendo; Nintendo; Release date: 2006-09-11; Nintendo DS; Video Games
Best price: $129.98
Price in other shops: $129.99
Electroplankton ImageElectroplankton
Nintendo; Nintendo; Release date: 2006-01-09; Nintendo DS; Video Games
Best price: $113.99
Rhythm Science (Mediaworks Pamphlets) ImageRhythm Science (Mediaworks Pamphlets)
by Paul D. Miller aka Dj Spooky that Subliminal Kid
The MIT Press; Published: 2004-03-01; Paperback; Book
Best price: $11.96
Price in other shops: $23.95
Estetica relacional/ Relational Aesthetics ImageEstetica relacional/ Relational Aesthetics
by Nicolas Bourriaud
Adriana Hidalgo Editora; Published: 2006-11-30; Paperback; Book
Best price: $16.16
Price in other shops: $19.95
Similar books summaries and other product reviews
Rules of Play: Game Design Fundamentals ImageRules of Play: Game Design Fundamentals
by Katie Salen, Eric Zimmerman
The MIT Press; Published: 2003-10-01; Hardcover; Book
Best price: $36.99
Price in other shops: $54.00
The Game Design Reader: A Rules of Play Anthology ImageThe Game Design Reader: A Rules of Play Anthology
The MIT Press; Published: 2005-12-01; Hardcover; Book
Best price: $34.20
Price in other shops: $48.00
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences ImageLearning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
by Clark Aldrich
Pfeiffer; Published: 2005-05-05; Hardcover; Book
Best price: $47.41
Price in other shops: $65.00
Convergence Culture: Where Old and New Media Collide ImageConvergence Culture: Where Old and New Media Collide
by Henry Jenkins
NYU Press; Published: 2008-10-01; Paperback; Book
Best price: $11.57
Price in other shops: $18.95
The Kids are Alright: How the Gamer Generation is Changing the Workplace ImageThe Kids are Alright: How the Gamer Generation is Changing the Workplace
by John C. Beck, Mitchell Wade
Harvard Business School Press; Published: 2006-11-01; Paperback; Book
Best price: $1.97
Price in other shops: $14.95
Digital Game-Based Learning ImageDigital Game-Based Learning
by Marc Prensky
Paragon House Publishers; Published: 2007-03; Paperback; Book
Best price: $24.00
Price in other shops: $39.95
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies) ImageGood Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)
by James Paul Gee
Peter Lang Publishing; Published: 2007-03-26; Paperback; Book
Best price: $26.95
Price in other shops: $29.95
Everything Bad is Good for You ImageEverything Bad is Good for You
by Steven Johnson
Riverhead Hardcover; Published: 2005-05-05; Hardcover; Book
Best price: $4.99
Price in other shops: $23.95
Don't Bother Me Mom--I'm Learning! ImageDon't Bother Me Mom--I'm Learning!
by Marc Prensky
Paragon House Publishers; Published: 2006-03; Paperback; Book
Best price: $12.00
Price in other shops: $19.95
How Computer Games Help Children Learn ImageHow Computer Games Help Children Learn
by David Williamson Shaffer
Palgrave Macmillan; Published: 2008-01-22; Paperback; Book
Best price: $8.10
Price in other shops: $14.95