Reviews for Wizards Presents: Worlds and Monsters (D&D Supplement)

Wizards Presents: Worlds and Monsters (D&D Supplement) Summary and Reviews

Wizards Presents: Worlds and Monsters (D&D Supplement) List Price: $19.95
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Book Reviews of Wizards Presents: Worlds and Monsters (D&D Supplement)

Book Review: No reason to buy this anymore
Summary: 1 Stars

Unless you are just a huge fan of game design, there is no point to this product anymore. I borrowed one from a friend, it was very much a sneak preview, read it once and be done with it kind of product.

Book Review: It does what it says on the label
Summary: 4 Stars

Most of the negative reviews don't seem to be about the product itself, but rather what they wish Wizards of the Coast would have done instead.

Like the other 4th Edition preview book, Worlds & Monsters does exactly what it promises: It gives a snapshot of what's to come in the new edition of Dungeons & Dragons, but from the vantage point of September 2007. This time, instead of hearing about various classes and races, we get a glimpse into the assumed setting of the game world. In previous editions, there were these assumed settings as well, but rarely were explicitly articulated.

Even moreso than its predecessor, there's a lot of great pieces of art in this book, very evocative of mysterious lands and ominous vistas. The writing also paints a picture of a world where darkness threatens to swallow the remaining light and where heroes are all that prevents evil from triumphing. Like all the best game books, it makes me want to play and now.

This sort of book has a built-in shelf life, however, and if you don't want to pluck down the bucks on a book that will mostly be obsoleted in a matter of weeks, pass it by. If your budget has the room, however, it's a beautiful and evocative little preview.

Book Review: Not what I thought but it's a good read
Summary: 3 Stars

I thought this was the real 4.0 monsters manual but it really was just a preview of 4.0. however I was very satisfied with it because it has opened my eyes to what D&D 4.0 is all about. If you want to learn more about D&D 4.0 with fully committing to buying the core books then check this book out. Of course they are going to make 4.0 seem like the best thing ever, but when you have that in mind you can make your own judgments on what you liked, and see what new and what has changed.

Book Review: Good Info but not worth spending the cash...
Summary: 2 Stars

These booklets are for the most part just explanations into the decision making process behind 4thEd - Though interesting, these books are NOT worth the money. Perhaps had they all been wrapped up into one tome I would have considered getting them, but this sort of writing belongs on the internet. I read through this one at the book store and found it to be just another attempt by WotC to make a buck since they have lost much of their cash inflow with the announcement of the new edition.

Book Review: Don't waste your money
Summary: 1 Stars

This is a nice preview of a really bad upcoming product. The upcoming 4th edition (4e) revision of D&D is nowhere near as refined or as mechanically balanced as 3rd edition (3.5). What 4e has going for it is that it is as close as Hasbro (owner & parent company of Wizards of the Coast (WotC)) can make to World of Warcraft (WOW) on the tabletop. Essentially the game gives players very little to think through and has so much of a 'power-gaming' theme that a full 1/3 of the new experience level spread is devoted to god-like powered characters (literally - read the information on experience levels in "Races and Classes" - the other "Wizards of the Coast presents" 4e preview book).

Save your money and look for a good 3.5 edition book instead.
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